The 40% MORE multiplier to elemental damage applies to the original fire damage of your spell, that then gets converted to chaos damage. On top of all this, the build uses Elemental Overload. This is true for all the above-mentioned modifiers. This way, Trap Damage modifiers apply twice to the Poison effect. Trap Damage will boost the initial hit of your Chaos Orb - which will increase the damage of Poison, since Poison's damage is based on 10% of the initial hit.īut Trap Damage will also boost the damage over time effect of the Poison, because it's applied through a trap-linked spell. This means that there will be an incredible burst damage from Poison immediately after the hit - hence the insta-death of Uber Atziri. Trap Damage, Area Damage, Chaos Damage and Projectile Damage all double-dip on your Chaos Orb Trap's Poison damage, while the first three double-dip for ChaosStorm Trap. The way you make Poison do monstrous DPS is by using the double-dipping mechanic with the Poison effect. The dagger also Poisons on hit, and Poison is the reason why this build does so much damage. To achieve incredible damage, this build converts 90% of the fire damage from Magma Orb and Firestorm to chaos damage (Chaos Orb and ChaosStorm), thanks to the Consuming Dark Dagger (legacy = 90% conversion, normal = 60% conversion). Without further ado, this is how the build works: Killing Atziri in an instant (full run, deathless): Atziri Deletion Killing Uber Atziri in an instant (full run, deathless): Uber Atziri Deletion This may be hard to believe, so here's the proof. When the damage ramps up, it can easily do more than 10 million DPS - that said, every boss dies in a split second before this can even happen. And all you need for that to happen is to lay down a couple of traps. Ladies and gents', boys and girls, I'm happy to present the (arguably) highest DPS build Path of Exile has to offer - min-maxed to the max.īoth normal and Uber Atziri die before they even get to finish their spawning animations. Weapons with #% increased Spell Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage incursion mod or Gain #% of Elemental Damage as Extra Chaos Damage Shaper mod.I've recreated a better version of this build that is Shaper Viable.Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items There can be no defence against the celestial siblings entropy and time. Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped (100-150)% increased Evasion and Energy Shield Movement Speed: -3% Requires Level 65, 107 Dex, 90 Int Trigger Level 20 Glimpse of Eternity when Hit The Eternity Shroud The Eternity Shroud.Light Radius is based on Energy Shield instead of Life Only light may banish the shadows from this landĪnd the black lies wrapped around your heart Gain (10-20)% of Elemental Damage as Extra Chaos DamageĢ5% of Elemental Damage from Hits taken as Chaos Damage (0.8-1)% of Attack Damage Leeched as Life Movement Speed: -5% Requires Level 70, 99 Str, 115 Int (220-240)% increased Armour and Energy Shield Atziri, Queen of the Vaal Right click to drink. Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect "Death needs not your understanding. +35% to Chaos Resistance Requires Level 68 Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effectĢ% of Chaos Damage Leeched as Life during Effect It was a risk Doryani was willing to take. (80-100)% increased Elemental Damage The result of the catalytic reaction would be either immortality for all, (30-40)% increased Global Critical Strike Chance Weapon Range: 11 Requires Level 75, 113 Str, 113 Int 32% increased Elemental Damage Socketed Gems are Supported by Level 20 Elemental ProliferationĪdds (65-85) to (100-160) Physical Damage Symbol of power, not out of love, but out of fear. Penetrate 1% Elemental Resistances per 15 OmniscienceĪttribute Requirements can be satisfied by (15-25)% of Omniscience That winter, scorched refugees emerged from the shrine, +1% to all Elemental Resistances per 15 Omniscience Onyx Amulet Requires Level 61 +(10-16) to all Attributes Modifiers to Attributes instead apply to Omniscience Crystallised Omniscience Crystallised Omniscience.The damage is best scaled through sources of Elemental Damage, Elemental penetration, or Elemental damage gained as extra Chaos Damage:.Scaling flask effect will scale the chance for enemies to explode.Enemies you Kill during Effect have a #% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element will choose randomly between Fire, Cold, or Lightning Damage.
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